Re: Detector ID [message #21213 is a reply to message #21203] |
Wed, 14 June 2017 10:01 |
Dmytro Kresan
Messages: 166 Registered: June 2004
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first-grade participant |
From: 140.181.8*
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Quote: I assume the tracker is the SSD Detectors surrounding the target (which is called "TRACKER" when I include it in the r3bsim.C file)?
Yes, it is correct.
XBallPoint contains one object for every particle which has hit an active volume of a crystal. Typically many entries per crystal.
XBallCrystalHitSim is supposed to describe a hit in a crystal, which integrates all relevant Points. 1 hit per crystal.
Energy loss is summed up. Optionally you can switch on some uniform smearing, controlled with R3BXBall::SetNonUniformity(....) method.
Details of the algorithm: R3BXBall.cxx lines 258 - 280.
Best regards,
Dima
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