Re: Channel / Crystal / Bar / Detector numbers [message #18983 is a reply to message #18981] |
Fri, 05 February 2016 09:21 ![Go to previous message Go to previous message](/theme/gsi/images/up.png) ![Go to next message Go to previous message](/theme/gsi/images/down.png) |
Ralf Plag
Messages: 25 Registered: September 2015
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continuous participant |
From: *hsi13.unitymediagroup.de
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Hi Dima,
right, they should not appear in final plots, but whenever you look at a cbmsim-Tree, they appear.
I have no preference, I only think we should stick to a standard to keep the confusion at a minimum level.
The output of ucesb depends on the mapping, so there we have the choice. As I have seen so far, channel numbers are 1-based there.
land02 was actually quite clever and automatically added +1 to channel numbers when writing into a TTree. So they were 0-based in the code and 1-based for the user in the TTree.
How is it done for Neuland, Califa, and others?
Cheers,
Ralf
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